/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.model.house;

import com.aionemu.commons.taskmanager.AbstractLockManager;

/**
 * @author Rolandas
 *         Use readLock + readUnlock to read both fields, because they may change !!!
 */
public final class PlayerScript extends AbstractLockManager {

    /**
     * Default constructor, bytes null, uncompressed size -1
     */
    public PlayerScript() {

    }

    public PlayerScript(byte[] compressedBytes, int uncompressedSize) {
        this.compressedBytes = compressedBytes;
        this.uncompressedSize = uncompressedSize;
    }

    private int uncompressedSize = -1;
    private byte[] compressedBytes = null;

    public int getUncompressedSize() {
        return uncompressedSize;
    }

    public byte[] getCompressedBytes() {
        return compressedBytes;
    }

    public void setData(byte[] compressedBytes, int uncompressedSize) {
        writeLock();
        this.compressedBytes = compressedBytes;
        this.uncompressedSize = uncompressedSize;
        writeUnlock();
    }
}
